Independent studio · building & available for hire

We build games and software that ship.

Two Towers Studio is a small, senior game-development and custom-software shop. We design and engineer multiplayer games, full-stack web apps, real-time backends, and the tools in between — and we put our own products through the same gauntlet, starting with Zoms, our zombie survival MMO.

Unity & real-time multiplayer Full-stack web & backend Tools, automation & consulting
Selected Work

Things we've built

Our flagship is a from-scratch MMO — proof we can take an ambitious, systems-heavy product from a blank project to a live, playable world. We bring that same rigor to client work.

Flagship Product · In Development

Zoms — a zombie survival MMO

A top-down, persistent-world survival MMO built in Unity with a dedicated-server architecture. Players scavenge, craft, build bases, drive vehicles, and survive the horde together across sharded zones — all running on a custom networking, persistence, and economy stack we engineered ourselves.

5survivor classes
18skill systems
MMOpersistent world
Unity 6FishNetDedicated serversSQLiteSteamworksZone sharding
Custom Software

Web apps & dashboards

Full-stack products — auth, real-time data, payments, and admin tooling — built and shipped end to end for clients and our own ventures.

Backend & Infra

Real-time services

Multiplayer backends, APIs, and server orchestration designed to stay fast and stable as concurrency grows — the hard part of any live product.

Tools

Pipelines & automation

Editor extensions, build pipelines, content generators, and integrations that turn slow manual work into one-click workflows.

Client Work

Your project here

Got something ambitious — a game, an app, a prototype, a thorny technical problem? Let's build it. Get in touch →

What We Do

Services

From a weekend prototype to a live multiplayer product — we cover the full stack of game and software development.

Game Development

End-to-end game builds in Unity — gameplay systems, AI, UI, and polish. From prototypes to shippable titles, with multiplayer in our DNA.

UnityC#GameplayAI

Multiplayer & Netcode

Real-time networking, dedicated servers, prediction, persistence, and the scaling work that keeps a live world stable under load.

FishNetDedicated serversSharding

Custom Software & Web

Full-stack web apps, dashboards, and SaaS products. Clean front-ends, solid APIs, real databases — designed to be maintained, not just demoed.

TypeScriptReactNode / .NET

Backends & APIs

Databases, authentication, payments, and the services behind your product — built to be fast, observable, and ready to grow.

APIsSQLCloud

Tools & Automation

Editor tooling, build pipelines, content generators, and integrations that remove the slow, manual parts of your workflow.

Editor toolsCI/CDScripting

Consulting & Review

Architecture, performance, and code review. A second set of senior eyes on your codebase, your netcode, or your roadmap.

ArchitecturePerformanceCode review
How We Work

A simple, honest process

No bloated agency overhead — just a tight loop from idea to shipped, with you in the room the whole way.

01

Discover

We dig into the goal, the constraints, and the budget — and tell you honestly what's realistic.

02

Design

A clear plan and architecture, broken into milestones you can see and steer.

03

Build

Iterative development with frequent, playable/usable drops — no black boxes.

04

Ship & Support

We launch it, harden it, and stick around to keep it running and growing.

The Studio

Builders first.

Two Towers Studio is an independent game-development and software studio. We're product people who happen to be deep engineers — equally at home shipping a gameplay system, a web app, or the server that holds it all up.

Building our own MMO keeps us sharp on the things that actually break in production: real-time sync, persistence, scale, and the messy edge cases marketing slides never mention. That's the experience our clients get.

  • Senior hands, no hand-offs. The people you talk to are the people who build it.
  • Ship over slideware. We measure progress in working software, not status decks.
  • Own the hard parts. Netcode, scale, and persistence are where we're strongest.
  • Honest scope. We'll tell you what's worth building — and what isn't — up front.
1
MMO in active dev
Full
Stack coverage
24/7
Live world uptime
Problems to solve
Get In Touch

Let's build something.

Game, app, prototype, or a problem nobody else wants to touch — tell us about it. We reply to every serious enquiry.

Or email us directly at hello@twotowers.studio